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Old May 21, 2008, 07:38 PM // 19:38   #41
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with 20% mod and 30 sec shadow form and deadly paradox 40 sec recharge 4 secs off without a-echo Q.Q
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Old May 21, 2008, 07:39 PM // 19:39   #42
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Quote:
Originally Posted by Leeds
with 20% mod and 30 sec shadow form and deadly paradox 40 sec recharge 4 secs off without a-echo Q.Q
does that stack with an essence ?
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Old May 21, 2008, 07:41 PM // 19:41   #43
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Shadow Form - was already a strong skill for farming/running, now it's stronger. Still useless in general PvE play. Pointless buff, don't know what ANet were thinking.

Energy Drain/Energy Tap - Still fairly bad skills in an attribute line almost no one uses.

Discord - Maybe the odd necro/hero is going to run it, nothing special.

Ether Renewal - May be used in farming builds, that's all. Don't see why elementalist's need more energy management.

Light of Deliverance - PvErs have been wanting this skill back since it was nerfed. Still not as powerful as it used to be, but it's at least usable now.

Watch Yourself - Again, PvErs have been wanting this skill back since it was nerfed. Good skill if you aren't running Save Yourselves and you want to spec in tactics.

Ritual Lord - People still run spirit builds in PvE?

Penetrating Attack/Sundering Attack - Meh. Barrage rangers are still superior if you want your ranger to do damage.

Incoming - It's pretty much a lesser Save Yourselves that affects all types of damage (?) with a 20 second recharge. Still not worth a slot on my paragon/heroes.

Defensive Anthem - Casting time wasn't a problem for PvE, don't see why it was changed.

Overall, meh. Not that impressed.
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Old May 21, 2008, 07:42 PM // 19:42   #44
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Quote:
Originally Posted by Squishy ftw
does that stack with an essence ?
I believe so.

DP buff would make the build even more ridiculous yet.

Quote:
Originally Posted by Arkantos
Light of Deliverance - PvErs have been wanting this skill back since it was nerfed. Still not as powerful as it used to be, but it's at least usable now.

Incoming - It's pretty much a lesser Save Yourselves that affects all types of damage (?) with a 20 second recharge. Still not worth a slot on my paragon/heroes.
These were the other two that caught my eye. I need to see just how much Health per whatever LoD does in comparison to HB Heal Party. Though it'll be easy E-management and could replace the HB build in teams where a imbagon is running.

Incoming is still weak. If they reduced recharge to 10s or maybe even 12s it could potentially be worth it.

Last edited by Arkantos; May 21, 2008 at 07:57 PM // 19:57..
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Old May 21, 2008, 07:47 PM // 19:47   #45
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I lolĀ“d really hard with this update. Now Ill farm UW with my forgotten sin.

At least Perma SF griefing has stopped. Cheers.

Now, let me lol in peace with the PvE buffs, please. I cannot asimilate them. Ether Renewal un-Ether Renewaled, LoD unnerfed....my brain hurts
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Old May 21, 2008, 07:49 PM // 19:49   #46
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LoD mimic monks with a HB Monk?
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Old May 21, 2008, 07:50 PM // 19:50   #47
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Quote:
Originally Posted by Snow Bunny
Aera, I'm going out on a limb and saying that the vast, vast majority of the GW playerbase would prefer Searing Flames to deal 1000 damage as opposed to dealing 96.

Most players want to blow shit up, not have a challenge.
I think most players want to blow shit up, but feel like there's a danger of dying, also. If I could defeat everything without ever worrying about losing, it would get old quickly. Also, if I lost every time, that too would get old.

It's a delicate balance.
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Old May 21, 2008, 07:50 PM // 19:50   #48
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Quote:
Originally Posted by Leeds
LoD mimic monks with a HB Monk?
I'm guessing that's what ursan teams will be running again.

HB LoD monks with essence..easy and cheap HP spam.
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Old May 21, 2008, 07:52 PM // 19:52   #49
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"Incoming!" doesn't matter in PvE because it's just a crappier version of "Save Yourselves!" that blows your elite... but it's nice to see they're trying to at least make things viable, compared to how it was. It might be effective on a hero bar but meh... with LoD back on my hero Monks I'm never going to die again anyway.

EDIT:

Also,

Quote:
Originally Posted by Parson Brown
If I could defeat everything without ever worrying about losing, it would get old quickly.
Lol, welcome to my life.

Last edited by Sha Noran; May 21, 2008 at 07:54 PM // 19:54..
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Old May 21, 2008, 07:53 PM // 19:53   #50
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Quote:
Originally Posted by FengShuiDove
Incoming is still weak. If they reduced recharge to 10s or maybe even 12s it could potentially be worth it.
Even 15s I think would make it worth it.

Right now at a 20s recharge I'm not to sure. Might be useful in areas with alot of spike damage or as a cover in areas with alot of armor ignoring damage until said damage source is removed.

When it's implemented I'll try it in some 4 man areas and see how it does.
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Old May 21, 2008, 07:54 PM // 19:54   #51
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Quote:
Originally Posted by Arkantos
Ritual Lord - People still run spirit builds in PvE?
It looks like they want us to but to do that, they're going to have to do a lot more than just buff [ritual lord]. How about giving the spirits more health and reduce the energy cost on [shelter]?
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Old May 21, 2008, 07:54 PM // 19:54   #52
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Quote:
Originally Posted by Snow Bunny
Aera, I'm going out on a limb and saying that the vast, vast majority of the GW playerbase would prefer Searing Flames to deal 1000 damage as opposed to dealing 96.
Nah would knock some ursan farms in the head... Slaver's. Make it so Ursans can't do Slaver and you would see some QQ, be interesting though.

On Topic:
With all of the "Restoration" I am wondering why [Mystic Regeneration] Mystic Regeneration didn't get restored.
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Old May 21, 2008, 07:54 PM // 19:54   #53
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Quote:
Originally Posted by DarkNecrid
1 second is a huge difference. That's the difference between 9.9 out of 10 Rangers/Mesmers interrupting you if needed and a somewhat smaller amount interrupting you if needed.
1 second in pve isn't a huge difference though. But it seemed like they completely killed paragons for pvp...
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Old May 21, 2008, 07:56 PM // 19:56   #54
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Quote:
These were the other two that caught my eye. I need to see just how much Health per whatever LoD does in comparison to HB Heal Party. Though it'll be easy E-management and could replace the HB build in teams where a imbagon is running.
At 14 healing peayers without HB, heal party heals for 72 and light of deliverance heals for 66. Heal party still heals for more, but not for much.

Quote:
I'm guessing that's what ursan teams will be running again.

HB LoD monks with essence..easy and cheap HP spam.
Yes, now ursanway groups can spam LoD more. Congrats ANet, you've helped ursanway.
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Old May 21, 2008, 07:59 PM // 19:59   #55
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Quote:
Originally Posted by Snow Bunny
Aera, I'm going out on a limb and saying that the vast, vast majority of the GW playerbase would prefer Searing Flames to deal 1000 damage as opposed to dealing 96.
If that happened, the vast majority would run unique snowflake builds with dark pact and firestorm because it's not AN ELITIST PVP COOKIE CUTTER ZOMG.
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Old May 21, 2008, 08:01 PM // 20:01   #56
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Lol can't believe I actually got discord to be 1sec cast...
"sabway" (understand, 3 necro heroes, but everyone keeps calling that sabway) with discord, malign intervention, animate shambling only, and debuff and fun as hell to plya and already was at 2 sec cast. Time to roll HM.
I'm wondering about a ZF/Ether renewal nuker, could be fun. Need 2 enchants(zf+er = \o/) and ER at 3e per enchant and you're set
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Old May 21, 2008, 08:03 PM // 20:03   #57
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What is point of buffs on mesmer inspiration skills anyway? That was probably last thing PvE mesmers need ...
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Old May 21, 2008, 08:06 PM // 20:06   #58
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this allows for som many possibilities with shadow form. Perma shadowform with mesmer and monks!
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Old May 21, 2008, 08:11 PM // 20:11   #59
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wow regina is looking at this D:

give us some news regina
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Old May 21, 2008, 08:15 PM // 20:15   #60
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Well the only skills im interested in now is...

[skill]Incoming[/skill][skill]Penetrating Attack[/skill][skill]Sundering Attack[/skill]

They atleast now have some possible use, especially Sundering/Penetrating which could be used in a nice [skill]Glass Arrows[/skill] build.
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